{"version":3,"file":"index-D0Y4HrL6.js","sources":["../../../node_modules/d3-path/src/path.js","../../../node_modules/d3-tip/index.js"],"sourcesContent":["var pi = Math.PI,\n tau = 2 * pi,\n epsilon = 1e-6,\n tauEpsilon = tau - epsilon;\n\nfunction Path() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n}\n\nfunction path() {\n return new Path;\n}\n\nPath.prototype = path.prototype = {\n constructor: Path,\n moveTo: function(x, y) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n },\n closePath: function() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n },\n lineTo: function(x, y) {\n this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n quadraticCurveTo: function(x1, y1, x, y) {\n this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n arcTo: function(x1, y1, x2, y2, r) {\n x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n var x0 = this._x1,\n y0 = this._y1,\n x21 = x2 - x1,\n y21 = y2 - y1,\n x01 = x0 - x1,\n y01 = y0 - y1,\n l01_2 = x01 * x01 + y01 * y01;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x1,y1).\n if (this._x1 === null) {\n this._ += \"M\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.\n else if (!(l01_2 > epsilon));\n\n // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?\n // Equivalently, is (x1,y1) coincident with (x2,y2)?\n // Or, is the radius zero? Line to (x1,y1).\n else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {\n this._ += \"L\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Otherwise, draw an arc!\n else {\n var x20 = x2 - x0,\n y20 = y2 - y0,\n l21_2 = x21 * x21 + y21 * y21,\n l20_2 = x20 * x20 + y20 * y20,\n l21 = Math.sqrt(l21_2),\n l01 = Math.sqrt(l01_2),\n l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),\n t01 = l / l01,\n t21 = l / l21;\n\n // If the start tangent is not coincident with (x0,y0), line to.\n if (Math.abs(t01 - 1) > epsilon) {\n this._ += \"L\" + (x1 + t01 * x01) + \",\" + (y1 + t01 * y01);\n }\n\n this._ += \"A\" + r + \",\" + r + \",0,0,\" + (+(y01 * x20 > x01 * y20)) + \",\" + (this._x1 = x1 + t21 * x21) + \",\" + (this._y1 = y1 + t21 * y21);\n }\n },\n arc: function(x, y, r, a0, a1, ccw) {\n x = +x, y = +y, r = +r, ccw = !!ccw;\n var dx = r * Math.cos(a0),\n dy = r * Math.sin(a0),\n x0 = x + dx,\n y0 = y + dy,\n cw = 1 ^ ccw,\n da = ccw ? a0 - a1 : a1 - a0;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x0,y0).\n if (this._x1 === null) {\n this._ += \"M\" + x0 + \",\" + y0;\n }\n\n // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).\n else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {\n this._ += \"L\" + x0 + \",\" + y0;\n }\n\n // Is this arc empty? We’re done.\n if (!r) return;\n\n // Does the angle go the wrong way? Flip the direction.\n if (da < 0) da = da % tau + tau;\n\n // Is this a complete circle? Draw two arcs to complete the circle.\n if (da > tauEpsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (x - dx) + \",\" + (y - dy) + \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (this._x1 = x0) + \",\" + (this._y1 = y0);\n }\n\n // Is this arc non-empty? Draw an arc!\n else if (da > epsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,\" + (+(da >= pi)) + \",\" + cw + \",\" + (this._x1 = x + r * Math.cos(a1)) + \",\" + (this._y1 = y + r * Math.sin(a1));\n }\n },\n rect: function(x, y, w, h) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y) + \"h\" + (+w) + \"v\" + (+h) + \"h\" + (-w) + \"Z\";\n },\n toString: function() {\n return this._;\n }\n};\n\nexport default path;\n","/**\n * d3.tip\n * Copyright (c) 2013-2017 Justin Palmer\n *\n * Tooltips for d3.js SVG visualizations\n */\n// eslint-disable-next-line no-extra-semi\nimport { map } from 'd3-collection'\nimport { selection, select } from 'd3-selection'\n// Public - constructs a new tooltip\n//\n// Returns a tip\nexport default function() {\n var direction = d3TipDirection,\n offset = d3TipOffset,\n html = d3TipHTML,\n rootElement = document.body,\n node = initNode(),\n svg = null,\n point = null,\n target = null\n\n function tip(vis) {\n svg = getSVGNode(vis)\n if (!svg) return\n point = svg.createSVGPoint()\n rootElement.appendChild(node)\n }\n\n // Public - show the tooltip on the screen\n //\n // Returns a tip\n tip.show = function() {\n var args = Array.prototype.slice.call(arguments)\n if (args[args.length - 1] instanceof SVGElement) target = args.pop()\n\n var content = html.apply(this, args),\n poffset = offset.apply(this, args),\n dir = direction.apply(this, args),\n nodel = getNodeEl(),\n i = directions.length,\n coords,\n scrollTop = document.documentElement.scrollTop ||\n rootElement.scrollTop,\n scrollLeft = document.documentElement.scrollLeft ||\n rootElement.scrollLeft\n\n nodel.html(content)\n .style('opacity', 1).style('pointer-events', 'all')\n\n while (i--) nodel.classed(directions[i], false)\n coords = directionCallbacks.get(dir).apply(this)\n nodel.classed(dir, true)\n .style('top', (coords.top + poffset[0]) + scrollTop + 'px')\n .style('left', (coords.left + poffset[1]) + scrollLeft + 'px')\n\n return tip\n }\n\n // Public - hide the tooltip\n //\n // Returns a tip\n tip.hide = function() {\n var nodel = getNodeEl()\n nodel.style('opacity', 0).style('pointer-events', 'none')\n return tip\n }\n\n // Public: Proxy attr calls to the d3 tip container.\n // Sets or gets attribute value.\n //\n // n - name of the attribute\n // v - value of the attribute\n //\n // Returns tip or attribute value\n // eslint-disable-next-line no-unused-vars\n tip.attr = function(n, v) {\n if (arguments.length < 2 && typeof n === 'string') {\n return getNodeEl().attr(n)\n }\n\n var args = Array.prototype.slice.call(arguments)\n selection.prototype.attr.apply(getNodeEl(), args)\n return tip\n }\n\n // Public: Proxy style calls to the d3 tip container.\n // Sets or gets a style value.\n //\n // n - name of the property\n // v - value of the property\n //\n // Returns tip or style property value\n // eslint-disable-next-line no-unused-vars\n tip.style = function(n, v) {\n if (arguments.length < 2 && typeof n === 'string') {\n return getNodeEl().style(n)\n }\n\n var args = Array.prototype.slice.call(arguments)\n selection.prototype.style.apply(getNodeEl(), args)\n return tip\n }\n\n // Public: Set or get the direction of the tooltip\n //\n // v - One of n(north), s(south), e(east), or w(west), nw(northwest),\n // sw(southwest), ne(northeast) or se(southeast)\n //\n // Returns tip or direction\n tip.direction = function(v) {\n if (!arguments.length) return direction\n direction = v == null ? v : functor(v)\n\n return tip\n }\n\n // Public: Sets or gets the offset of the tip\n //\n // v - Array of [x, y] offset\n //\n // Returns offset or\n tip.offset = function(v) {\n if (!arguments.length) return offset\n offset = v == null ? v : functor(v)\n\n return tip\n }\n\n // Public: sets or gets the html value of the tooltip\n //\n // v - String value of the tip\n //\n // Returns html value or tip\n tip.html = function(v) {\n if (!arguments.length) return html\n html = v == null ? v : functor(v)\n\n return tip\n }\n\n // Public: sets or gets the root element anchor of the tooltip\n //\n // v - root element of the tooltip\n //\n // Returns root node of tip\n tip.rootElement = function(v) {\n if (!arguments.length) return rootElement\n rootElement = v == null ? v : functor(v)\n\n return tip\n }\n\n // Public: destroys the tooltip and removes it from the DOM\n //\n // Returns a tip\n tip.destroy = function() {\n if (node) {\n getNodeEl().remove()\n node = null\n }\n return tip\n }\n\n function d3TipDirection() { return 'n' }\n function d3TipOffset() { return [0, 0] }\n function d3TipHTML() { return ' ' }\n\n var directionCallbacks = map({\n n: directionNorth,\n s: directionSouth,\n e: directionEast,\n w: directionWest,\n nw: directionNorthWest,\n ne: directionNorthEast,\n sw: directionSouthWest,\n se: directionSouthEast\n }),\n directions = directionCallbacks.keys()\n\n function directionNorth() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.n.y - node.offsetHeight,\n left: bbox.n.x - node.offsetWidth / 2\n }\n }\n\n function directionSouth() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.s.y,\n left: bbox.s.x - node.offsetWidth / 2\n }\n }\n\n function directionEast() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.e.y - node.offsetHeight / 2,\n left: bbox.e.x\n }\n }\n\n function directionWest() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.w.y - node.offsetHeight / 2,\n left: bbox.w.x - node.offsetWidth\n }\n }\n\n function directionNorthWest() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.nw.y - node.offsetHeight,\n left: bbox.nw.x - node.offsetWidth\n }\n }\n\n function directionNorthEast() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.ne.y - node.offsetHeight,\n left: bbox.ne.x\n }\n }\n\n function directionSouthWest() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.sw.y,\n left: bbox.sw.x - node.offsetWidth\n }\n }\n\n function directionSouthEast() {\n var bbox = getScreenBBox(this)\n return {\n top: bbox.se.y,\n left: bbox.se.x\n }\n }\n\n function initNode() {\n var div = select(document.createElement('div'))\n div\n .style('position', 'absolute')\n .style('top', 0)\n .style('opacity', 0)\n .style('pointer-events', 'none')\n .style('box-sizing', 'border-box')\n\n return div.node()\n }\n\n function getSVGNode(element) {\n var svgNode = element.node()\n if (!svgNode) return null\n if (svgNode.tagName.toLowerCase() === 'svg') return svgNode\n return svgNode.ownerSVGElement\n }\n\n function getNodeEl() {\n if (node == null) {\n node = initNode()\n // re-add node to DOM\n rootElement.appendChild(node)\n }\n return select(node)\n }\n\n // Private - gets the screen coordinates of a shape\n //\n // Given a shape on the screen, will return an SVGPoint for the directions\n // n(north), s(south), e(east), w(west), ne(northeast), se(southeast),\n // nw(northwest), sw(southwest).\n //\n // +-+-+\n // | |\n // + +\n // | |\n // +-+-+\n //\n // Returns an Object {n, s, e, w, nw, sw, ne, se}\n function getScreenBBox(targetShape) {\n var targetel = target || targetShape\n\n while (targetel.getScreenCTM == null && targetel.parentNode != null) {\n targetel = targetel.parentNode\n }\n\n var bbox = {},\n matrix = targetel.getScreenCTM(),\n tbbox = targetel.getBBox(),\n width = tbbox.width,\n height = tbbox.height,\n x = tbbox.x,\n y = tbbox.y\n\n point.x = x\n point.y = y\n bbox.nw = point.matrixTransform(matrix)\n point.x += width\n bbox.ne = point.matrixTransform(matrix)\n point.y += height\n bbox.se = point.matrixTransform(matrix)\n point.x -= width\n bbox.sw = point.matrixTransform(matrix)\n point.y -= height / 2\n bbox.w = point.matrixTransform(matrix)\n point.x += width\n bbox.e = point.matrixTransform(matrix)\n point.x -= width / 2\n point.y -= height / 2\n bbox.n = point.matrixTransform(matrix)\n point.y += height\n bbox.s = point.matrixTransform(matrix)\n\n return bbox\n }\n\n // Private - replace D3JS 3.X d3.functor() function\n 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